island - The codename of the island to teleport to. Defaults to "hub" unless the request is determined to be AS2, in which it will be "Early".
scene - The scene to teleport to. If not supplied, the island's main street will be used. If no main street scene is found, the AS2 GlobalAS3Embassy will be used instead.
arcadeGame - An arcade game to load. For a list of every recognized arcade game, see below.
advanced - A list of flags/commands separated by commas to apply specific actions. See below for more information.
sub - A subdomain on the Poptropica site that the game will be loaded in. This can only contain regular expression word characters, dashes, and periods. Defaults to "www".
format - The game format to load in. Defaults to "haxe", which is the only game format available without an Adobe Flash emulator. For a list of every game format, see below.
path - The AS2 startup path. Defaults to "gameplay". For a list of all startup paths, see below. Adobe Flash is no longer available, so this parameter is useless without an Adobe Flash emulator.
short - A shortened link preset by the website owner. All short links require Adobe Flash, so this parameter is useless without an Adobe Flash emulator. See below for more information.
Blasteroids - An arcade game in Home Island's Blast-Off Arcade. Travel through space while avoiding and destroying asteroids.
CrashDerby - The Blast-Off Arcade's "Crash-'n-Bash" arcade game. Dodge obstacles and try to get to the finish line as fast as possible.
Logger - The "Hoptropica" arcade game. This infinite jumping game and was officially available for a limited time. Its starting screen was originally unused.
Match3 - The "Legendary Swords Match 3" arcade game. The goal is to match as many groups of three or more pieces possible within a time limit across three rounds.
Poptastic - An arcade game in which the player needs to pop as many oncoming balloon animals as possible within a time limit.
VampireBlitz - An unfinished and nonfunctional arcade game. It would have involved shooting garlic at monsters in a cemetery within a time limit.
cmg - (AS2, AS3, Haxe) Loads the Cool Math Games version of Poptropica. It has a darker background color, less ads, and possibly a different island map layout.
commonRoom - (AS2, AS3, Haxe) Sets the scene parameter to the common room of the specified island. If no common room scene is found, the AS2 GlobalAS3Embassy will be used instead.
class - (AS3, Haxe) Specifies that the supplied scene is already in its class name form and does not need further modification. This causes the island parameter to be ignored.
dirClimb - (AS2) Prepends a two-length dot segment to the URL of the scene. Can be used multiple times.
as2 - Old islands are all categorized as AS2 islands.
as3 - Adobe Flash islands that use the current game engine are categorized as being AS3. The teleporter will never automatically assume that a request is AS3, only Haxe or AS2.
haxe - Haxe (HTML5/JS) islands use this format. This is the default game format.
AS2 Startup Paths
gameplay - The default startup path. Loads the game normally.
home - Opens the old homepage. May not be functional.
stats - Opens the old store, which is nonfunctional.
dailypop - Opens the Daily Pop. May not be functional.
friendshub - Opens the old friends page, which has more features than its AS3 counterpart. May not be functional.
friends - A seemingly unfinished startup path that opens the AS2 friends page's multiverse menu.
items - Opens the inventory menu of the island that is currently loaded.
map - This startup path was never fully implemented. It was likely intended to open the island map, but now it just pauses the game.
storeInventory - Displays all store items in the AS2 inventory menu, across multiple pages if needed. New AS3/Haxe items may not appear.
storeInventory2 - Displays all store items in the AS2 inventory menu on one page. New AS3/Haxe items may not appear.
Request Type Determination
1. Startup Path - If supplied, even as an empty string (not null), the request will be interpreted as AS2.
2. Scene - If the first character is uppercase alphabetical, non alphabetical, or if the parameter is an empty string (not null), the request will be interpreted as AS2.
3. Island - If the first character is uppercase alphabetical, non alphabetical, or if the parameter is an empty string (not null), the request will be interpreted as AS2.
4. Scene (Again) - If the parameter is an empty string or not supplied, and no main street scene is found for the given island, the request will be interpreted as AS2.